Grappling and Shoving in D&D 5e (Explained): Contests, Prone Combos, and Tactics

Grappling and shoving are the “fighter’s spellbook.” They’re low-magic control tools that can lock enemies down, protect allies, and set up advantage for the party.

Related condition pages:


Grappling (quick rules)

A grapple is usually resolved as a contest:

If you succeed, the target becomes grappled (speed 0).


Shoving (quick rules)

A shove is usually the same style of contest.

On success you choose:


The classic combo: grapple + prone

This is why these maneuvers matter:

  1. Grapple the enemy (speed 0).
  2. Shove them prone.

Now they’re prone and can’t stand up (standing costs movement; movement is 0). Your melee allies get advantage while ranged attackers should reposition.


When to use it

Use grapples/shoves when:

Avoid it when:

Recommended gear

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