Petrified Condition (D&D 5e): Rules, Damage, and How to Reverse It

Petrified is the condition that pauses a character like a bookmark in stone. One failed save and a hero who was mid-sentence becomes scenery. Tables remember the drama. They forget the resistance line, and then the rogue’s dagger tick feels wrong.

Treat petrified as a hard pause, not a death sentence, unless the campaign says otherwise.

Overview first: D&D conditions explained.

What petrified does (the exact rules)

While you are petrified:

Incapacitated means no actions or reactions. Pair with incapacitated if you want the parent condition spelled out.

Petrified vs paralyzed (do not mix them up)

ParalyzedPetrified
Auto-fail Str/Dex savesYesYes
Advantage vs youYesYes
Melee hits within 5 ft are critsYesNo (unless another rule says so)
Damage reductionNoResistance to all
FictionFrozen in placeTurned to stone

Players fear paralyzed for crits. DMs should fear petrified for attrition: the party chips stone for a long time while the clock on greater restoration ticks.

What that feels like in play

For the victim: you are out. No turns, no reactions, no witty banter. Your sheet is a paperweight until someone fixes you.

For the party: panic, then logistics. Who has greater restoration? Can we drag 600 pounds of statue? Do we hide our friend so the enemy cannot use them as a lawn ornament?

For the DM: resist the urge to one-shot the statue because “stone should shatter.” Resistance exists for a reason. If you want brittle stone, say so when you introduce the effect.

Where petrified usually comes from

Always note duration and reversal in your prep. “Until dispelled” and “until the dawn” play very differently.

How you lose it

Lesser magic usually is not enough. Do not promise a quick fix you cannot deliver.

Running and surviving petrified

If you are DMing it: tell the table the resistance rule up front. Advantage plus resistance means steady damage still matters, but burst nova might not delete the PC in one round.

If you are playing it: advocate for your character’s stone form being protected. Dragging, covering, guarding. The fight is now about the team, not your turn.

If you are attacking stone: focus fire is fine; remember unconscious and paralyzed teach different crit lessons. Petrified is its own beast.

Keep studying

When the pause ends, read death saving throws if the fight moved on while you were out, and how hit points work if damage while petrified confused the table.

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