Point Buy in D&D 5e: 27 Points, Costs, and Example Builds

Point buy lets you sculpt six ability scores with a 27-point budget. Each score between 8 and 15 has a point cost; you spend until you hit the cap or run out of points. It is the sibling method to the standard array—same ceiling, more knobs.

Use the Ability Score Workshop on the Point buy tab to raise and lower scores with live cost tracking and a 27 / 27 budget readout.


Point costs (official chart)

ScoreCost
80
91
102
113
124
135
147
159

You buy each ability separately. Total spent must be 27 or less before background and species bonuses.


Example: Fighter-style spread (27 points)

A common melee baseline matches the standard array feel:

AbilityScoreCost
Strength159
Dexterity135
Constitution147
Intelligence102
Wisdom124
Charisma80
Total27

That is not the only legal spread—it is a proof that the “classic” array fits inside point buy math.


How to spend the budget (practical order)

  1. 15 in your attack or spell stat (9 points).
  2. 14 in Constitution (7 points)—you are at 16 points with two stats done.
  3. Spend the remaining 11 on Dexterity, Wisdom, and dumps.

If you cannot afford 15 in two stats and 14 Constitution, something has to give. That tension is the point of the system.


Point buy vs standard array

Point buyStandard array
Custom 8–15 curvesFixed six numbers
Min-max friendlyZero arithmetic
Easy to overspend on flairHarder to “break” the curve

For modifier math and what each ability does, see ability scores explained. For creation order with 2024 backgrounds, see backgrounds explained.


Mistakes that waste points



Combat hub: How combat works · Action economy · All conditions

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