Prone Condition (D&D 5e): Advantage Rules, Standing Up, and Tactics

The prone condition shows up constantly: shoves, trips, spells, and monster attacks. It’s also one of the easiest ways to get the advantage math wrong.

Full reference:


What the prone condition does (rules)

While you’re prone:


Standing up: the rule everyone forgets

To stand up, you spend half your movement.

Example: if your speed is 30 ft., standing costs 15 ft. You can still move 15 ft. afterward.

If your speed is 0 (for example because you’re grappled or restrained), you can’t stand up.


When prone is good (and when it’s bad)

Prone is great when:

Prone is bad when:


Common ways to become prone

Prone happens from:

It’s also a very common “secondary effect” on weapon attacks.


Tactics: playing around prone

If you knocked an enemy prone:

If you’re prone:


Prone often combines with:

Recommended gear

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