Short Rest vs Long Rest in D&D 5e: What's the Difference?

Resting is how characters recover between fights. D&D 5e has two kinds: a short rest and a long rest. Knowing the difference—and knowing when your class cares more about one than the other—will change how you manage resources in play.


Short rest

A short rest is at least 1 hour of downtime. During that time, you can’t do anything strenuous: no fighting, spellcasting, or other adventuring activity. Light activity (eating, talking, tending wounds) is fine.

What you regain on a short rest:

Who cares most about short rests:


Chibi adventurers resting around a campfire

Long rest

A long rest is at least 8 hours, during which you sleep for at least 6 hours. You can do light activity for up to 2 hours but no more.

If interrupted by combat or similar activity, the long rest doesn’t count — you have to start over.

You can only benefit from one long rest in a 24-hour period, and you must have at least 1 hit point when you start.

What you regain on a long rest:


Hit Dice: the mechanic most new players ignore

Every class has a Hit Die — the die you roll when you level up to determine HP gained, and the same die you spend during short rests to heal.

ClassHit Die
Barbariand12
Fighter, Paladin, Rangerd10
Bard, Cleric, Druid, Monk, Rogue, Warlockd8
Sorcerer, Wizardd6

You have a number of Hit Dice equal to your level. You regain half of them on a long rest. Track them — they’re your mid-combat healing resource and matter especially on longer adventuring days.


Practical pacing at the table

The number of short and long rests in a day shapes how powerful characters feel. The game is designed around roughly 2 short rests per long rest — meaning most adventuring days should have two short breaks and one full rest.

When a DM only runs one fight per day and then lets the party long rest, casters feel extremely powerful (full spell slots every fight) and Warlocks feel weak. When there are many fights without rest, martial classes (who don’t rely on spell slots) shine more.

Ask your DM how they handle resting in their campaign. It varies significantly by table and by the module being run.


Exhaustion and resting

Long rests reduce exhaustion by one level (provided you’ve also had food and drink). Short rests don’t reduce exhaustion. If your character is exhausted, prioritise long rests.


The short version

Short RestLong Rest
Duration1+ hours8+ hours
HP recoverySpend Hit DiceAll HP restored
Spell slotsSome classes (Warlock)Most spellcasters
Hit Dice regainedNoneHalf your total
Per 24 hoursNo limitOnce only

Recommended gear

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